Extends:
Modifiers:
Source code
SFCharacter.SFMiteProjectile%%
| Flying | BeginState () | ||
| Flying | Explode (vector HitLocation, vector HitNormal) | ||
| Flying | ProcessTouch (Actor Other, Vector HitLocation) |
{
speed=450.000000
MaxSpeed=450.000000
Damage=5.000000
MomentumTransfer=10000
SpawnSound=Sound'SPF-Content.Creatures.MiteSpit'
ImpactSound=Sound'SPF-Content.Creatures.MiteSpitImpact'
Physics=PHYS_Falling
RemoteRole=ROLE_SimulatedProxy
LifeSpan=15.000000
AnimSequence=Flying
AnimRate=1.000000
Style=STY_Translucent
Texture=Texture'Botpack.Effects.jenergy3'
Mesh=LodMesh'Botpack.BioGelm'
DrawScale=0.900000
AmbientGlow=255
bUnlit=True
bBounce=True
}